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Published on March 11, 2020, 10:36 pm — War


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Safe Inside (2017. Safe Inside (2017) After suffering a nervous breakdown following his mother's suicide, JJ Tyler is spending his first night alone in her house.


Spending the night alone in his dead mother's home while recovering from a nervous breakdown proves delusuional for a man, believing something is inside.





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Biography [+365,-109] I heard @hyejookage produces her own tweets....she should stop

File safe storage. The kid from our country philippines who sang from the mall brought me here ❤️❤️❤️. Omg i love this version. Get simply safe com. Inside gun safe. His voice is golden ❤😭. Quem é português e ta a ver em dezembro. It's a beautiful life.

It hurts so bad having to let someone go when you know theyll change their mind and miss you and probably have this song on repeat.

2019? Anyone no just me ok then

BR deixa o like ←(>▽<)ノ. Safe inside song. Safe Inside full movie putlockers Safe Online 2018 Watch Online Safe Inside Live Stream. you"immediately"watch" or"download. Series for Free Online. James Arthur and Adele collab! ♥♥♥♥♥♥♥♥. For the 1% of the people reading this, I hope you become successful in your life! 🙂. Sheers with blinds inside. Safe ira accounts. This song is so awesome. I have been trying to change my youtube name but I can't figure out how to. Could King Kong fit and be safe inside skyview. Frühbeet.

Everyone needs a reason to make it,to achieve or to not give up. Find a reason fellas ! Your reason can be your gf,bf or even your family. I wish you the best. Brinks home security anti theft safe. I miss my ex more then ever but shes so happy without me and that makes me happy and hurt all at the same time it really sucks. I remember when you were all mine Watched you changing in front of my eyes What can I say? Now that I'm not the fire in the cold Now that I'm not the hand that you hold As you're walking awayWill you call me to tell me you're alright? Cause I worry about you the whole night Don't repeat my mistakes, I won't sleep 'til you're safe inside If you're home I just hope that you're sober Is it time to let go now you're older? Don't leave me this way, I won't sleep 'til you're safe insideEveryone has to find their own way And I'm sure things will work out okay I wish that was the truth All we know is the sun will rise Thank your lucky stars that you're alive It's a beautiful lifeOh, will you call me to tell me you're alright? Cause I worry about you the whole night Don't repeat my mistakes, I won't sleep 'til you're safe inside If you're home I just hope that you're sober Is it time to let go now you're older? Don't leave me this way, I won't sleep 'til you're safe insideIf you make the same mistakes, I will love you either way All I know is I can't live without you There is nothing I can say that will change you anyway Darling, I could never live without you I can't live, I can't live, no, noOh, will you call me to tell me you're alright? Cause I worry about you the whole night Don't make my mistakes, I won't sleep, I won't sleep If you're home I just hope that you're sober Is it time to let go now you're older? Don't leave me this way, I won't sleep 'til you're safe insideWill you call me to tell me you're alright 'Cause I worry about you.

Usually finding out something you love is now full of bees is bad news (your cat, parents, self, etc). We hope you find the abundance of bees now buzzing merrily in Minecraft: Java Edition a delightful exception! Along with the Buzzy Bees, you'll also find honeycomb, honeycomb blocks, honey blocks, the honey bottle, bee nests and beehives and absolutely no cats full of bees. Actually, I'm just gonna quickly double-check that last one... Enjoy! You can also find this posted on Summary Added bees! Added bee nests and bee hives! Added honey blocks! Added the honey bottle! Added honeycomb! Added honeycomb blocks! Added advancements for bees and honey! Added Iron golem healing Experience orbs now appear in the same location as loot when an entity is killed Added features found in other Minecraft editions Accessibility improvements Dispenser changes Bee We're buzzing with excitement! Can someone tell Cory to stop making bee puns now? Bees are cute, fuzzy, neutral mobs Don't hurt them, they don't want to hurt you If a bee does sting you, it will leave its stinger in you and eventually die, dropping nothing:( Bees love pretty flowers and spend their lives gathering pollen from them After gathering pollen, bees fly back to their home nest Bees help you by growing crops while carrying pollen back to the nest Bees like sharing the location of their favorite flowers with other bees If a bee doesn't have a home nest, it will wander around until it finds one it can use Bees don't like the rain and they sleep at night. They will go back to the nest in these cases Bees can be bred using flowers If a bee can't find nectar, after a while it will return home for a bit Bees try to avoid water Bees go inside if it's raining at all in the world, not just where the bee is located Bees will search up to 10 blocks away from itself in all directions to find a nest/hive to call home Bee Nests / Bee Hives In real life, bees dance in their nests to show other bees where flowers are! Bee nests spawn naturally in flower forests, plains, and sunflower plains biomes When a bee visits this block and completes its journey undisturbed, the level of honey increases Max of 5 levels of honey Level 5 is Bees use nests and hives to share flower locations with other bees Sometimes bees that already know about a flower will choose not to use this information Bee hives are crafted by players using honeycomb and wood planks Use a silk touch tool to get the block with the bees stored inside Bee nests will be destroyed unless you use silk touch Use shears when at full honey to get honeycomb Use a bottle when at full honey to get a honey bottle Campfire smoke calms bees - place one underneath the nest/hive to keep them in chill mode Redstone-friendly! Bees like bee nests and bee hives the same amount! They don't play favorites:) Bees only exit through the front of the nest/hive Honey Block Sticky. Very sticky! Walking and jumping is limited If you stand on a honey block that is pushed by a piston, you come along for the ride Jump into a wall of honey blocks to slide down and slow your fall Landing on a honey block cushions your fall somewhat When a honey block is pushed or pulled by a piston, it sticks to adjacent blocks and tries to move them in the same direction (just like slime blocks do) Honey blocks and slime blocks don't stick to each other, because... um.... because of special Minecraft chemistry Mobs and animals dislike walking on honey blocks unless they really need to as it's too sticky for their comfort Honey blocks are crafted from four honey bottles Honey Bottle Organic, gluten-free, delicious locally-farmed honey! Use an empty glass bottle on a hive or nest that is full of honey to get a bottle of honey! Drink it!??? Profit! Oh yeah, also craft it into sugar! Or craft four bottles into a honey block! Drinking honey also cures poison Honeycomb Disclaimer: Cannot be used to comb your hair Shear a full-honey hive or nest to obtain Craft with wood planks to create a bee hive Honeycomb Block BYOH - Build Your Own Honeycomb Craft 2x2 Honeycomb to get a honeycomb block Purely decorative! Advancements Added "Sticky Situation" for jumping into a honey block to break your fall Added "Bee Our Guest" for safely collecting honey from a beehive using a campfire Added "Total Beelocation" for moving a bee nest with 3 bees inside using silk touch Accessibility Sneak and sprint inputs can now be switched between hold and toggle mode in the accessibility options Descriptions under buttons on the create world screen are now narrated Changed the button highlight to make it easier to distinguish which button is selected Dispensers Dispensers can now fill bottles with water and honey Dispensers can now shear honey combs from bee nests and hives Dispensers now eject empty bottles properly when not facing water Iron Golems Iron golems start cracking when badly damaged Repair them with iron ingots! Damage progress is based on ratio of current health to max health Parity Things from other editions of Minecraft have arrived to Java Edition! Trying to sleep in a bed during daytime will now set the player's spawn location to that bed Setting the respawn point by using a bed now shows a message Bells will now ring if powered with a redstone signal The doInsomnia game rule can now be switched off to prevent phantoms from spawning during nighttime The doImmediateRespawn game rule can now be switched on to have players respawn immediately without showing the death screen The drowningDamage, fallDamage and fireDamage game rules can now be used to prevent certain sources of damage Sponges now dry out when placed in the Nether Fireworks dispensed from a dispenser now travel in the direction they were fired Boats as fuel now smelt 6 items in a furnace Campfire can be extinguished with a shovel When breedable mobs in groups spawn naturally they sometimes spawn babies in the groups Parrots can sit on a player's shoulder even when the player is riding Composters are now crafted from wooden slabs All foods are now edible in creative mode Dark prismarine is now crafted from black dye instead of ink sacs Increased scaffolding burn time when used as fuel in a furnace Added stats for anvil and grindstone interaction counts Technical Item predicate in advancements now makes distinction between actual enchantments and stored enchantments (like ones stored in enchanted books) Added general-purpose storage for data commands Added a spectate command Loot table predicates can now be defined in separate files and used for entity selectors and in execute if command Extended advancement and loot table predicates Extended schedule command to allow scheduling function multiple times Advancements Changes in item predicate: enchantments now only matches enchantments on item itself - it can no longer be used for enchanted books to match contents enchanted book, use stored_enchantments Entity Predicate player Entity predicate now accepts player field, which checks player properties. Fails when entity is not player. Fields: level - range of allowed player levels gamemode - same values as /gamemode command stats - list of statistics to match. Entry fields: type (like minecraft:custom), stat (like minecraft:sneak_time) and value (int range) recipes - map of recipe ids. Boolean value tells if it should or should not be known to player advancements - map of advancement ids. If value is boolean, checks if advancement is done. If value is object, checks completion of critera team Entity predicate now accepts team field, which matches team name. Location predicate block and fluid Predicate also accepts block and fluid sub-predicate. Available fields: block / fluid - exact block/fluid id to match tag - block/fluid tag to match nbt - matcher for block entity NBT (only for blocks) state - map of name-value properties. Value can be integer, boolean or string or object with optional min and max properties light Predicate now accepts light sub-predicate. Object has one integer range - light that matches visible light ( max(sky-darkening, block)). Chat components Click action Added copy_to_clipboard action to clickEvent NBT chat component Added variant for NBT storage: {"nbt": , "storage":""}. NBT storage can be manipulated with commands like /data merge storage ... Commands data Data commands can now use storage as target. This is general-purpose, key-value storage Storage is shared between all dimensions in level Data in storage persist between reloads execute if predicate New subcommand evaluates custom predicates (defined in predicates directory of datapack). schedule Added new syntax /schedule... [append|replace] ( /schedule... defaults to replace) Added new syntax /schedule clear to remove existing schedules (returns number of removed schedules) effect The effect clear command now defaults to @s if no target argument is given. Entity selectors New selector parameter predicate allows to apply custom custom predicate (defined in predicates directory of datapack). kill The kill command now defaults to @s if no target argument is given. Spectate New command that makes a player in spectator mode spectate an entity. Syntax: spectate [target] [player] Parameters: player - The player that should spectate the target. Must be in spectator mode. If omitted, @s is used target - The target to spectate. If omitted, makes the player stop spectating Custom predicates Condition part of loot tables can now be defined as separate data pack resource in predicates directory. Loot tables location_check New parameters added: offsetX, offsetY, offsetZ - optional offsets to location time_check condition New condition that checks day time. Parameters value - range of accepted values period - if present, time will be modulo-divided by this value (for example, if set to 24000, value will operate on time of day) New conditions reference Includes condition defined in predicates directory of datapack, selected with name parameter. New functions copy_state Copies state properties from dropped block to BlockStateTag in dropped item. Parameters block - source of properties (block id) properties - list of property names. All must be present on block Modding In an effort to help make modding the game easier, we have decided to publish our game obfuscation maps with all future releases of the game. This means that anyone who is interested may deobfuscate the game and find their way around the code without needing to spend a few months figuring out what's what. It is our hope that mod authors and mod framework authors use these files to augment their updating processes that they have today. These mappings will always be available, instantly and immediately as part of every newly released version. This does not, however, change the existing restrictions on what you may or may not do with our game code or assets. The links to the obfuscation mappings are included as part of the version manifest json, and may be automatically pulled for any given version. Prefixed to every obfuscation map is the following legal disclaimer: (c) 2019 Microsoft Corporation. All rights reserved. This information is provided "as-is" and you bear the risk of using it. This information does not provide you with any legal rights to any intellectual property in any Microsoft product. You may copy and use this information for your internal, reference purposes. Microsoft makes no warranties, express or implied, with respect to the information provided here. Particle Performance Vertically moving particles are performing better when they collide with blocks Pistons Bug fix Blocks that can be manually placed on farmland can now also be pushed onto it by a piston without destroying the farmland Resource Packs The resource pack version is now 5 The game now tries to make out of date resource packs work as much as possible Increased sizelimit for client downloading resource packs from 50MB to 100MB State matching Few advancements and loot table predicates that used block state properties ( location, block_state_property, enter_block, placed_block) can now match ranges (by replacing single value with {"min":..., "max":... }). Also, block type is now optional in those predicates - so for example it is not possible to match any crop with age property in certain range. Textures Changed texture map for all chests Banner and shield patterns are now using alpha channel instead of brightness Ender Dragon does not have separate texture for the bottom of the wing anymore Enchanted item glint texture is now like it looks in the game Command used to change the patterns for f in *; do convert "$f" -alpha copy && composite -compose copy-opacity.. / && convert -fill "rgba(0, 1, 0, 1)" -draw "rectangle 0, 0 1, 63" -draw "rectangle 2, 0 63, 1" -draw "rectangle 2, 22 64, 64" -draw "rectangle 12, 2 64, 64" -fill none -draw "matte 0, 0 floodfill" && mv "$f" && rm; done Bugs We didn't just add a big buzzy bug, we fixed bugs too! It's quite a long list - you can see all of the fixes on our issue tracker. Get The Release To install the release, open up the Minecraft Launcher and click play! Cross-platform server jar: Minecraft server jar Report bugs here: Minecraft issue tracker! Want to give feedback? Head over to our feedback website or come chat with us about it on the official Minecraft Discord.

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Warlords Of New York - Title Update 8 | Patch Notes Warlords of New York will be live for all players today at midnight local time! You can already download the Title Update 8 patch that includes Warlords of New York and jump straight into the helicopter to Manhattan when the pilot is ready to go! Below you find the Patch Notes for the expansion and Title Update 8, which include all changes to gear and recalibration and all new additions that arrive with today’s update. You can find an overview of what is included in the Warlords of New York expansion here. Patch Notes Warlords of New York Campaign Travel to New York City to hunt down Aaron Keener. To find him you will need to investigate his Lieutenants activities, find clues and gain the trust of the Peacekeepers, local militia defending the public. Completely new Open World in lower Manhattan with random world activities, returning factions like the Rikers and Cleaners. 4 new Open World named zones under fog-of-war, with no level-gating, giving you the freedom to tackle the investigation in any way you want. Two Bridges Battery Park Civic Center Financial District 5 new narrative Main Missions taking you through lower Manhattan in your hunt for Aaron Keener. The Tombs Pathway Park Wall Street Stranded Tanker A Mystery Location 8 interlinked Side Missions to investigate clues that will help players find out more about Keener’s operation and his Lieutenants. Police Headquarters Hugh Carey Tunnel Pier 26 JTF Shelter City Hall New York Federal Reserve Castle Clinton Doyers Street New level progression from Level 30 to 40! Find out more about your journey in New York from our dedicated article here. A new Base of Operation: Haven Haven is a new Settlement led by Paul Rhodes. The inhabitants consist of survivors from Lower Manhattan, former JTF soldiers, and former police officers, with the latter two forming the Peacekeepers. PUPPY! Re-imagined New York factions Rikers and Cleaners are back! Both have received upgrades to their AI and are fiercer than ever. New archetypes for both Rikers and Cleaners. New, elite variant of the Black Tusk Can be found in legendary difficulty Missions. New archetypes, as the Black Tusk have assimilated parts of the LMB. New Skills Explosive Sticky Bomb Incendiary Sticky Bomb Trip-wire Tap Decoy New Gear A wide array of new weapons, brand and gear sets, exotic and named items. Gear “2. 0” All weapons, gear and mods have been reworked. All existing items have been converted into the new system. Gear has been converted to only contain the following attributes: Weapon Damage Skill Tier Armor Weapon Handling Critical Hit Chance Critical Hit Damage Headshot Damage Skill Damage Skill Repair Skill Haste Armor Regeneration Hazard Protection Health Explosive Resistance All Brand Bonuses have been reworked Talents Talents All talents have been reworked. Talents will now only appear on Chest and Backpack gear, as well as Weapons. All items can have a maximum of one Talent. Backpack Talents Skill DPS Combined Arms Shooting an enemy increases total skill damage by 25% for 3s. Perfect Combined Arms: 30% skill damage. Energize Using an armor kit grants +1 skill tier for 15s. If already at skill tier 6, grants overcharge. Tech support Skill kills increase total skill damage by 25% for 20s. Perfect Tech Support: 27s. Calculated Kills from cover reduce skill cooldowns by 10%. Shock and Awe Applying a status effect to an enemy increases total skill damage and repair by 20% for 20s. Perfect Shock and Awe: 27s. Heal and Support Safeguard While at full armor, increases total skill repair by 100%. Overclock You and allies within 7m of your deployed skills, gain +25% reload speed and reduces active cooldowns by 0. 2s each second. Tank and Bruiser Bloodsucker Killing an enemy adds and refreshes a stack of +10% bonus armor for 10s. Max stack is 10. Leadership Performing a cover to cover grants 12% of your armor as bonus armor to you and all allies for 10s. This is doubled if you end within 10m of an enemy. Cooldown: 10s. PVP: 8% of your armor. Protector When your shield is damaged, you gain +5% and all other allies gain +15% of your armor as bonus armor for 3s. Cooldown: 3s. Weapon DPS Vigilance Increases total weapon damage by 25%. Taking damage disables this buff for 4s. Perfect Vigilance: 3s. Versatile Amplifies total weapon damage for 10s when swapping between your primary and secondary weapons if they are different. 35% to enemies within 15m for Shotguns and SMGs. 35% to enemies further than 25m for Rifles and Marksman Rifles. 10% to enemies between 15-25m for LMGs and Assault Rifles. At most once per 5s per weapon type. Opportunistic Enemies you hit with shotguns and marksman rifles amplifies the damage they take by 10% from all sources for 5s. Unstoppable Force Killing an enemy increases total weapon damage by 5% for 15s. Stacks up to 5 times. Companion While you are within 5m of an ally or skill, total weapon damage is increased by 15%. Composure While in cover, increases total weapon damage by 15%. Concussion Headshots increase total weapon damage by 10% for 1. 5s. 5s with marksman rifles. Headshot kills additionally increase total weapon damage by 15% for 10s. Status Effect Creeping Death When you apply a status effect, it is also applied to all enemies within 5m of your target. Cooldown: 20s Wicked Applying a status effect increases total weapon damage by 18% for 20s. Perfect Wicked: 27s Galvanize Applying a Blind, Ensnare, Confuse, or Shock to an enemy grants 40% of your armor as bonus armor to you and all allies within 20m of that enemy for 10s. PvP: 20% Sustain Clutch If you are below 15% armor, critical hits repair 3% missing armor. Kills allow you to repair up to 100% armor for 4-10s, based on your [Weapon] core attribute. Perfect Clutch: If you are below 20% armor. Chest Talents Skill DPS Tag Team The last enemy you have damaged with a skill is marked. Dealing weapon damage to that enemy consumes the mark to reduce active cooldowns by 4s. Cooldown: 4s Kinetic Momentum When in combat, each skill generates a stack while active or not on cooldown. Stacks increase your total skill damage by 1% and total skill repair by 2%. Up to 15 stacks per skill. Lost when on cooldown. Skilled Skill kills have a 25% chance to reset skill cooldowns. If no skills were on cooldown, you instead gain one-time buff that immediately refreshes a skill's cooldown when it goes on cooldown. Spotter Amplifies total weapon and skill damage by 15% to pulsed enemies. Explosive Delivery Whenever you throw a skill, 1. 5 seconds after landing, it creates an explosion damaging enemies within 5m. Damage scales with skill tier dealing 25-100% damage of a concussion grenade. At most once per skill. Remote Pulse, All Turrets, All Hives, Explosive Seeker, Cluster Seeker, Mender Seeker, Decoy, All Traps. Heal and Support Empathic Resolve Repairing an ally, increases their total weapon and skill damage by 3-15% for 10s. 1-7% if self. Effectiveness increased by your skill tier. Overwatch After staying in cover for 10s, increase your and all allies’ total weapon and skill damage by 12% as long as you remain in cover or in a cover-to-cover move. Perfect Overwatch: 8s. Tank and Bruiser Intimidate While you have bonus armor, amplifies total weapon damage by 35% to enemies within 10m. Perfect Intimidate: 40%. Unbreakable When your armor is depleted, repair 95% of your armor. Cooldown: 60s. Perfect Unbreakable: 100%, 55s. PvP: 50%, 60s. Perfect Unbreakable PvP: 55%, 55s. Vanguard Deploying a shield makes it invulnerable for 5s and grants 45% of your armor as bonus armor to all other allies for 20s. Cooldown: 25s Perfect Vanguard: 50% PvP: 20% Perfect Vanguard PvP: 25% Protected Reload Grants +20% bonus armor while reloading. Grants 0-18% of your armor as bonus armor to all other allies when they are reloading, based on your [defense] core attribute. PvP: 15%, 0-12% Weapon DPS Glass Cannon All damage you deal is amplified by 25%. All damage you take is amplified by 50%. Perfect Glass Cannon: 30%/60%. Gunslinger Weapon swapping increases total weapon damage by 20% for 5s. This buff is lost for 5s if you weapon swap while it is active. Focus Increases total weapon damage by 5% every second you are aiming while scoped 8x or higher, up to 50%. Perfect Focus: 6%/60%. Braced While in cover weapon handling is increased by +45%. Perfect Braced: 50% Spark Damaging an enemy with a skill increases total weapon damage by 15% for 15s. Perfect Spark: 20s. Obliterate Critical hits increase total weapon damage by 1% for 5s. Stacks up to 15 times. Mods All Mods have been reworked. Gear Mods now provide one attribute. Mask, Chest and Backpack items can contain one mod slot. Generic Gear Mods have been removed from the game. Gear Sets All Gear Sets have been reworked. Exotics All Exotic items and weapons have been reworked. Skills All Skills have been re-balanced. Skill Power has been removed. Cancelling skills no longer refund half their cooldown. Skills now automatically scale with the Skill Tier attribute. Skill Mods now have no requirement to equip. Loot Reduced overall loot drop quantity. Item power, quality and quantity now scales more strongly with difficulty. Developer comment: This change is intended to make loot feel more meaningful. While you will see less loot drops overall the quality of items you acquire will be higher and you have the option to increase the quality by tackling harder challenges. Vendors The Clan Vendor and Cassie Mendoza no longer sell items at maximum power and instead sell items within a high-power range above other Vendors. Crafting Items from the Crafting Bench now have a minimum and maximum power range. For players that stay at Level 30: Crafting bench scales with player level and requires World Tier upgrades to increase Gear Score. The 500 Gear Score upgrade now raises the minimum Gear Score of the crafting power range. For players that own Warlords of New York and are above Level 30: Crafting bench scales with player Level. Crafting bench is reset to Specialized quality upon arrival in New York and will automatically increase back to High-End while levelling up to Level 40. Crafted Exotics are no longer crafted at maximum item power and now roll at a higher range than the bench’s default range. Exotic Upgrade Blueprints are temporarily capped at Level 30, Gear Score 515. All other Blueprints can be used to craft items up to level 40, scaling with the player level. AUX Batteries can no longer be crafted. These previously provided the Skill Power attribute which has been removed. The missing Gear Score Upgrade Blueprint for the Chameleon has been added. NPCs Players now receive an off-screen warning for incoming grenades. Elites are more adept at targeting player Skills. Signature Weapons now deal reduced damage against Named enemies. Cleaners’ Rushers now move slower (Coney Island took a lot out of them). EMP emitted on death from Black Tusk’s Warhounds has been decreased in radius. Black Tusk – Adjustments to Hostile Factions: Renamed existing Rusher archetype (the one that deploys the Suicide Drones) to the Drone Operator. Big promotion for those guys! Added two new archetypes which have been recruited from the LMB: Rusher – Uses an Assault Rifle at range then switches to a Shotgun up close. Support – Deploys a Support Station which heals nearby friendlies. Added two new Warhound archetypes: Warhound Grenadier – Fires a volley of three grenades while stationary, then moves to a new position do it again. And again, and again, and again. Warhound Minigun – Frequently repositions while unloading a powerful minigun. Increased Health gain per player. Slightly increased armor gain per role, per player. Slightly increasesd damage per role, per player. Infinite Progression SHD Levels – an infinite progression system granting you perk points at regular intervals used to improve selected stats and bonuses of your agent. New attribute system Streamlined RPG system, with a focus on increasing build diversity, improved accessibility and making the RPG systems more intuitive. “God rolled” items are back and easily identified in the new UI. Skill Power now uses a Tier system to allow a clear progression and benefits to each skill, shown in the UI. Recalibration Recalibration has received a large overhaul and players can now store attributes extracted from gear and weapons. Once extracted, players can use the stored attribute to recalibrate gear. Achievements and Commendations New Achievements and Commendations have been added for Warlords of New York. Hunter Puzzles 8 new Hunter encounters. 4 encounters in New York. 4 encounters in Washington D. C. Operation Dark Hours A Normal Difficulty Operation Dark Hours Raid is now available for Level 40 players. Signature Weapons All Signature Weapon Pistols now have a Level 40 version. Increased the Gunner’s Minigun damage to make it more effective, it will still require sustained fire to maximize effectivity. The Technician Skill Power Talent has been reduced to a Single Talent which grants Skill Tier. Dark Zone Additional extraction points are now available in every Dark Zone. Experience in the DZ will now only be earned from player to player interactions, Extractions and Supply Drops. All items are now contaminated and show attribute rolls to give players more agency on which items they want to extract. VOIP is now active on default, with options to set it to Team only or turn it off entirely. You can now see players in the Social Menu that are within 100ms of your agent. Signature Weapon Ammunition is now longer granted inside the Dark Zone and already acquired ammunition is removed when entering a Checkpoint. Grey Rogue Status and the Thieves Den Vendor have been removed. There are still Vendors available near the DZ gates. Removed the securing loot option on dead agent’s loot piles. Added new, intense extraction music for non-invaded Dark Zones. Extraction Timer is now 90 seconds in all Dark Zones. Surviving Manhunt rewards are not contaminated. Dark Zone Intro Missions have been shortened and streamlined. Death Timer for dying as Rogue agent or Manhunt is now 15 seconds. Reduced the loss of DZ XP when dying by 50%. You now lose DZ XP when dying as non-rogue. Killing NPCs inside the DZ no longer grants DZ XP. Added ammunition creates near every extraction site. Clearing a Landmark no longer grants DZ XP. Loot quality in the Dark Zones has been increased. Toggling speed to gain Rogue status has been increased, it now takes less time to go Rogue. Players are now able to move while toggling Rogue status. Added Heroic Landmarks. Added Project Objectives for the Dark Zone. Deconstructing contaminated items will now provide contaminated DZ resources. Entering Dark Zone effect has been added. You know which one. Reduced UI clutter. Dark Zone Perks have been reset as some perks and the order of perks have changed. Invaded Dark Zones are now normalized. Normalization has been changed and now only affects Base Amor and Weapon Damage. DZ Vendor prices now slightly scale with item level and quality. Progression Reduce the maximum number of armor kits that can be carried from 6 to 4. Target Intel has been removed. Loot containers that previously provided Target Intel will now provide Crafting Materials. Targeted Loot areas have been updated to include new gear, weapons and equipment. The E-Credit reward for replaying a mission now scales with player level. Bounties Daily Bounties no longer require collection from the Bounty Boards or Officers. Bounties no longer require Target Intel, once a Bounty has been accepted it can be completed. Bounty location selection has been updated, some rare Bounty locations will now activate more frequently. Invasions Invasions no longer automatically select a “suggested” mission every time you enter Washington D. Agents may now fast travel to most invaded missions. Invaded Strongholds no longer have a Gear Score requirement during the World Tier progression. Offsite Locations and the Pilot Many Offsite Missions have been moved on the map for easier navigation. Missions, Control Points and Bounty Difficulty All difficulty modifiers have been updated to account for the removal of Damage to Elites. All missions now have Heroic Difficulty available once you finish the Warlords of New York campaign. Directives Directives are additional difficulty modifiers that players can activate manually after having finished the Warlords of New York campaign, both for Missions and the Open World. The more Directives you activate the harder the challenge and the greater the end-of-activity XP reward! Five Directives will be available once you reach the Level 40 endgame: Ammo Hoarders Reduced starting ammo & excess ammo is lost on reload. Enemies don’t drop ammo & ammo is not shown on the mini-map. Cool Skills When one Skill is activated the other is put on cooldown. Fog Of War Revisited Mini Map and directional threat indicators are removed. No Regen Armor never regenerates after an encounter. It can be manually healed. Special Ammo Enemy bullets may be of special types. What type depends on the enemy faction. Global Difficulty Players that have finished the Warlords of New York campaign can now choose to select a Global Difficulty. This will affect all gameplay, including Open World activities. Higher difficulty enemies and activities drop better-quality loot. There are 4 difficulties that can be selected: Normal Hard Small Enemy Damage increase. Small Enemy Armor increase. Small Enemy Veterancy increase. Challenging Medium Enemy Damage increase. Medium Enemy Armor increase. Medium Enemy Veterancy increase. Heroic Heavy Enemy Damage increase. Heavy Enemy Armor increase. Heavy Enemy Veterancy increase. Respawn Restricted. Changing Global Difficulty will respawn and re-activate activities in the Open World. This will allow players to freely reset their activities. Seasons Seasons will bring a cohesive experience end-game experience using Seasonal Manhunt, Leagues, Global Events, Bounties and Apparel Events across both New York City and Washington D. You can find a first overview on Seasons in our dedicated article here. Participating in the activities above will earn players Season experience contributing to their Season level. Season One will feature 100 levels. Seasons have a free track and a premium track, which is available to be purchased via the Season Pass. The Season Pass for the first Season will be free for all players. Playing Conflict will contribute XP by gaining Conflict Levels beyond 30. Playing in the Dark Zone will contribute XP by gaining DZ Levels beyond 30. Bug fixes Fixed an issue causing Dead Man’s Hand talent to not trigger properly after several activations and respawning. Fixed an issue that caused the Lullaby Upgrade Blueprint to not be available. Fixed an issue that caused the Stats menu to not correctly close when clicking the “Toggle View Stats” button with a mouse. Fixed an issue that could cause players to receive a Server transfer message when accepting a Dark Zone group invite. Fixed an issue that could cause players to become stuck in a loading screen when accepting an invite for The Pentagon mission while not having unlocked the Safe House Off-Site. Fixed several issues with props and covers not working properly with player interactions. Fixed an issue that could cause DZ server transfers to not work properly under certain circumstances. Fixed some weird walls. Fixed an issue that caused the Food Aid Operation Campus Project to no longer reward the Compensator 5. 56 Blueprint. Fixed an issue that caused the Salvager Crew Theatre Project to no longer reward the Vertical Grip Blueprint. Source.
Its so amazing.

Perfect. Watch Safe Inside Online Gorillavid WATCH HERE Safe Inside Safe Full Movie, 2018 live steam: Watch online. I always feel happy then sad when I listen to this. Lyrics You must think that I'm stupid You must think that I'm a fool You must think that I'm new to this But I have seen this all before I'm never gonna let you close to me Even though you mean the most to me 'Cause every time I open up, it hurts So I'm never gonna get too close to you Even when I mean the most to you In case you go and leave me in the dirt But every time you hurt me, the less that I cry And every time you leave me, the quicker these tears dry And every time you walk out, the less I love you Baby, we don't stand a chance, it's sad but it's true I'm way too good at goodbyes (I'm way too good at goodbyes) I'm way too good at goodbyes (I'm way too good at goodbyes) I know you're thinking I'm heartless I know you're thinking I'm cold I'm just protecting my innocence I'm just protecting my soul I'm never gonna let you close to me Even though you mean the most to me 'Cause every time I open up, it hurts So I'm never gonna get too close to you Even when I mean the most to you In case you go and leave me in the dirt But every time you hurt me, the less that I cry And every time you leave me, the quicker these tears dry And every time you walk out, the less I love you Baby, we don't stand a chance, it's sad but it's true I'm way too good at goodbyes (I'm way too good at goodbyes) I'm way too good at goodbyes (I'm way too good at goodbyes) No way that you'll see me cry (No way that you'll see me cry) I'm way too good at goodbyes (I'm way too good at goodbyes) No No, no, no, no, no (I'm way too good at goodbyes) No, no, no, no No, no, no (I'm way too good at goodbyes) No way that you'll see me cry) I'm way too good at goodbyes) Cause every time you hurt me, the less that I cry And every time you leave me, the quicker these tears dry And every time you walk out, the less I love you Baby, we don't stand a chance, it's sad but it's true I'm way too good at goodbyes.

I want to see James live so bad 😍😫. Edit Storyline After suffering a nervous breakdown following his mother's suicide, JJ Tyler is spending his first night alone in her house. As the clock ticks away into the night, he begins to suspect he may not be the only thing lurking inside, or is he simply losing his mind? Written by B+Boy Productions, LLC. Plot Summary | Add Synopsis Details Release Date: 21 June 2017 (USA) See more » Company Credits Technical Specs See full technical specs » Did You Know? Trivia Judith O'Dea's name in this film is Crystal Lake, which is an obvious nod to Camp Crystal Lake in "Friday 13th" (1980). See more ».

Frühbucher rabatt pauschalreisen. The dislikes were from the people that don't have feelings. Safe inside genre.

Kerosene heater safe inside. Sam Smith, karalho boy não FaSsa isso com meu pobre coração 😢❤❤❤. Frühbucher-reisen 2020. I love this song much😍. This song is made for all those who have lost their loved ones. My grandma died 😭😭😭😭😭yesterday in nov 2019 pls pray for her to go to heaven. Dá licença que os brs querem passar!😍. Love you James. 0% bad words 0% nudes 1000% real emotional voice Calum Scott big fans like here 👍👇 👇👇👍👍💕💕.

Safe inside door. This song sounds like heaven, but it hurts like hell. Ven a Argentina😭💖. I wish I met James Arthur and Shawn mendes. Safe inside book. Favorite song so far 😍💕😭. YouTube.




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